

Having a partner in rage status then also allows them to instantly spend their rage to perform a Tag Crash, a move that lets them "crash" into their opponent, and safely tag the wounded character out. The off-screen partner also instantly gains rage if a Tag Assault is performed on the active character. Similar to the old Netsu Power system, found in Tekken Tag Tournament, an off-screen fighter will gain rage if their tag partner has sustained a certain amount of damage. The Rage System was expanded upon in Tekken Tag Tournament 2. See Main Page: Tekken Tag Tournament 2/Netsu System King executing a Tag Crash in Tekken Tag Tournament 2. Low attacks are also susceptible to low parries.28 October 2009 Tekken Tag Tournament 2 These attacks will hit through a standing guard but can be blocked by a crouching guard and evaded simply by jumping.

"Low" attacks (下段攻撃 gedan kōgeki) are strikes aimed at the leg area. Like Low attacks, it is possible to low parry non-projectile special mids. Special mids were first introduced in Tekken 3. These are called special mids (特殊中段攻撃 tokushū chūdan kōgeki) because they can be blocked with either a standing or crouching guard. There is another subcategory of mid-range attack. Many launchers are mid-range and this is key to effectively using launchers. This means they are potentially "unsafe" (easy to punish). However, many mid-range attacks are given a frame disadvantage to compensate. Therefore, this is useful against crouching opponents. "Mid" attacks (中段攻撃 chūdan kōgeki) are strikes aimed around the mid-body and can be guarded with a standing guard but will disregard a crouching guard. Conversely, the last hit of Bruce's One Two Low High Kick turns into a mid against larger characters despite being listed as high.

Notable examples include the last hit of the Flash Punch Combo going over crouching small opponents, and Devil's Inferno missing standing small characters completely. Certain attacks would still be treated as a high vs smaller characters like Jun Kazama or Wang Jinrei, but would turn into a mid against larger characters like Baek Doo San or Bruce Irvin. These attacks, though listed as highs or mids, were known to have issues with hitbox tracking and, as a result, had varying effects depending on the match-up. Most Throws function as high moves.Ī small subcategory of high and mid attacks in Tekken 2 are known as "Special Highs". To counter-balance this, many high moves have very fast animations (low frame count). They are also highly prone to attack reversals and parries. High attacks are rendered completely useless by a crouching opponent. High attacks can also be evaded simply by crouching. "High" attacks (上段攻撃 jōdan kōgeki) are mainly strikes to the head area and can be guarded by a standing guard.
